For those who missed it, id gave longer previews of the cybernetic dragon mount that your Doomslayer is riding in the air.
We sit down with game director Hugo Martin and executive producer Marty Stratton to learn more about Doom: The Dark Ages.
Melee weapons include your trusty ol' gauntlet, as well as a ball-and-chain-like weapon. Combine that with the shield saw, which you can throw to tear up enemies and even use as a makeshift grapple ...
But it was also a very different world then, one without the countless assortment of multiplayer shooter options we can ...
Id Software recently pulled back the curtain on Doom: The Dark Ages and revealed a lot more gameplay from the upcoming FPS while also explaining some of the biggest changes from past Doom installments ...
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
Id Software, a division of Microsoft’s Bethesda, unveiled the details of Doom: The Dark Ages, a prequel to Doom 2016 coming on May 15. It’s a big reveal for a game that is the third in a series of ...
Doom: The Dark Ages will be strictly single-player, featuring no multiplayer content at all. The decision to focus solely on ...
When game director Hugo Martin discussed “Doom: The Dark Ages,” three images spring up over the discourse. The first is ...
"While DOOM: The Dark Ages introduces more complex and exciting ways to dispatch foes, ID Software has worked diligently to ...
DOOM: The Dark Ages looks to redefine exactly what it means to slay demons.
During a Q&A tied in with this evening's Xbox Direct which ws atteneded by Eurogamer, Doom: The Dark Ages' executive producer Marty Stratton said the upcoming release will be a "strictly campaign" ...