Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the ...
Judging by a live demonstration of the series’ sequel, Shadow of War, at GDC last week, the team at Monolith Productions is working on an even more compelling Nemesis System. In Shadow of War ...
The system was further refined in its successor Shadow of War, boasting more refined AI and Orc hierarchies as well as personal stories for the Orcs Talion recruits. The incredible Nemesis System ...
Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory ...
the studio was best known for Shadow of Mordor and its follow-up Shadow of War, which both used the studio's patented Nemesis system. The Nemesis system, for those unfamiliar, is a clever in-game ...
"How do we create a singleplayer game that is so compelling that people keep the disc in their library forever?" ...
If WB chooses to renew it, that’s that for the Nemesis system. The last game to use the mechanic was 2017’s Middle-earth: Shadow of War, which unfortunately did not garner the same reception ...
Monolith brought the nemesis system back for a second go-around in 2017's Middle-earth: Shadow of War, before moving on to a Wonder Woman game. Unfortunately that game was canceled and the studio shut ...
Fans think a new Middle-earth: Shadow Of Mordor game is on the way and they couldn’t be less excited. The game also used Monolith Production’s Nemesis System, which used artificial ...