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Skyrim's dev talked about the development of Radiant AI technology, which is responsible for NPC behavior. Todd Howard ...
Courtesy of MachineGames and Bethesda Softworks. In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” ...
Former Bethesda developer Bruce Nesmith has recently revealed that the design of Radiant NPCs in The Elder Scrolls 5: Skyrim came from a napkin drawing made by Todd Howard. “Napkin stories” are common ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
Bruce Nesmith, formerly a design director at Bethesda, recently told PC Gamer in an interview how NPC behaviour in Skyrim was originally formulated. Believe it or not, radiant AI is an example of a ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Bruce Nesmith, a senior game designer who worked at the company for nearly 20 years, provided some insight in an interview with VideoGamer.