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Expedition 33 delivers high-end UE5 features on PS5, Pro and Series X along with an impressive 60fps mode... but Series S is ...
In a new interview with VideoGamer, former Oblivion game designer at Bethesda, Bruce Nesmith, says loading screens are a ...
"Home decoration is kind of one of our core ways of expressing yourself in the game," Peat explains. "Very early on, we ...
ANN caught up with Hoyoverse's Lead Game Designer, Chengnan An, at this year's Game Developer's Conference. After graduating from Shanghai Jiao Tong University, Chengnan An joined HoYoverse in ...
Game Rant speaks with Blades of Fire Lead Designer Joan Amat about the Soulslike's unconventional control scheme, and the ...
XDefiant executive producer Mark Rubin says developers like Activision are too focused on making the most money, instead of designing a good game that players naturally gravitate towards.
Knights in Tight Spaces makes me feel brilliant and dumb in equal measure, but I just can't stop smashing heads either way ...
Craig Mazin and Ksenia Sereda tell IndieWire how the HBO series's adaptation choices make council meetings as involved as ...
The boyfriend experience Women are going wild for these fictional men, in part because of the game design. "Love and Deepspace" falls within the "otome" game genre, where players can develop ...
Game designer and 428: Shibuya Scramble executive producer Jiro Ishii has announced the launch of a new “Shibuya Live-Action Adventure Game.” Led by general director Ishii and screenwriter ...
Richard Hogg, artist and game designer behind Wilmot Works It Out and Wilmot’s Warehouse, suggests players go out and find a community. “Find the Discord for that game or get your friends to ...