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Former Bethesda developer Bruce Nesmith has recently revealed that the design of Radiant NPCs in The Elder Scrolls 5: Skyrim came from a napkin drawing made by Todd Howard. “Napkin stories” are common ...
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TheGamer on MSNSkyrim's Advanced NPC Behaviour Was Designed By Todd Howard On A NapkinBruce Nesmith, formerly a design director at Bethesda, recently told PC Gamer in an interview how NPC behaviour in Skyrim was originally formulated. Believe it or not, radiant AI is an example of a ...
Courtesy of MachineGames and Bethesda Softworks. In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Bruce Nesmith, a senior game designer who worked at the company for nearly 20 years, provided some insight in an interview with VideoGamer.
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