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Go back 30 or 40 years, and video game cover art had some clear issues. It didn’t always follow precise style guides. It was frequently made in a vacuum by someone who had no idea what the game looked ...
But 20 years ago, Double Fine Studios did just that. Psychonauts launched in 2005, but it didn’t set the sales charts ablaze.
Speaking to GamesRadar+ after GDC 2025, Metaphor's lead UI designer Koji Ise said he was at least partly inspired by another ...
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