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As part of our IGN First series on The Outer Worlds 2, we talked with design director Matt Singh and lead systems designer ...
The ability and desire to take risks are inherent to the human condition. In order to survive, our prehistoric ancestors had ...
Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea ... It's also, in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield ...
This, then, is where the skills of an adept battle designer come into play, as especially these days, players are less tolerant of punishing games: "It's important to keep gamers thinking that ...